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Sunday, May 20, 2012

Time and Trouble

If you're wondering what these two topics have in common, there's not much. I just have a few short points on time and trouble that are way too short to focus on for a whole post.

Time- The system of those sequential relations that any event has to any other, as past, present, or future; indefinite and continuous duration regarded as that in which events succeed one another.



Time and timing are very important things to consider in stories. If your story is taking place in the real world, then time needs to be well thought out. If your story takes place in the medieval times, then your hero can't use modern stuff. And if your story takes place in modern times, then your characters can't have a sword fight. If you're writing fantasy, then you don't have to worry about that aspect of time. But in any genre, you should make sure that your timing is realistic. Once, I realized that my hero had gone almost a week with no food. Of course you do not have to record every single time your hero eats, but she had been traveling and had no food with her. That was something I had to revise because it was unrealistic to have a teenager go for a week doing difficult training and have no food and limited water. Time is very important!

Trouble- To disturb the mental calm and contentment of; worry; distress; agitate.


Trouble is story. As a writer, your job is to disturb the mental calm and contentment of your hero. Your hero cannot be content! Trouble drives your story because trouble means that the calmness has been  disturbed. Just go by the definition! Distress and agitate your hero.
Now, I am done quoting the definition. So when your hero has so much trouble that they either go or are forced upon the story, then you've really started. Trouble not only continues your story, it starts it. Then as the story goes on, trouble builds up and overwhelms you hero, but your hero finds hope. 
Pain and suffering build up too, but I'm going to stay on topic!
So when your writer, just keep on throwing issue out at your hero and you can't go wrong! (Well, you can, but it's easier to stay on the right track that way.)
Just one last note on trouble, make sure that it builds up slowly, or else there will be no more things left to do by the end of the story. And also, include a variety of problems.

Friday, May 11, 2012

Random Thoughts

I am doing Daniel Schwabauer's One Year Adventure Novel, and I am writing the part that he calls "The Black Moment" and this is a chapter than can be challenging. The Black Moment is described by Mr. Schwabauer as a crushing defeat.
My black moment includes the mentor turning on the hero and later dying of course there are many more things that totally tear her apart and she has to decide if she thinks that she can still keep on going. My black moment is a crushing defeat.
The Black Moment can be done in many ways, but there always has to be emotion-sadness. There had to be pain and loss. But the are thousands of ways to do this. If you choose to have you mentor die, then it must be done with caution because it can easily become cliche. Truly Black Black moments must also drive your story forward and it must relate to what has been happening in the rest of the story. A black moment cannot be random. Don't get be wrong, it shouldn't be expected, but when your sad events happen, your reader shouldn't be wondering why happened, at least for everything. There can be a few events that you plan to explain later on, but you must explain them all in that same book, because cliff hangers are really lame. If a cliff hanger is the only way you can keep your reader reading through the series, you doing something wrong.
You want cliff hanger within your book, but you don't want you story to end like this:

Eddie took a deep breath and stared at the beautiful sky, but then he felt a push and fell to the ground. Eddie looked up and saw the malicious grin of Marcus as he exclaim, "This is not over!"

Ok, so first of all, that is lacking description and a bunch of stuff, but that was a quickly written ending, so don't judge me for it.
Second, reading a cliffhanger ending is just lame. It's for the people who can't think of a better way to end the story. In my opinion, the ending should be happy, and the One Year Adventure Novel says that the ending is tying up the loose ends.
And I know that a story doesn't have to end like this, there are many ways to end a story, but personally, my preference is a happy ending. I hate it when a book ends with cliffhangers.
This is also a common TV show thing. Each episode ends with a cliff hanger. Those are also annoying. Of course the whole line shouldn't be complete, but cliffhangers are so popular and so lame.
Cliffhangers are better in TV shows verses Books. But movie cliffhanger are just as bad in books. Movies should be complete and finish when the last seconds come up. And having to have a sequel, does not mean that a cliffhanger has to be at the end!
This post is getting really random which is why I changed the name from "Writing a Truly Black Black Moment" to "Random Thoughts" so maybe I'll write a post about the first topic, but right now, I have 1,000s of thoughts I need to put down.
I also think that there are fare to many overused plots and lines for example. "You killed my Father!" "No, _____, I am your father!" That is one of the most cliche lines ever. But of course all of you guys knew that. Whenever you think up some epic plot, question yourself. Figure out if your just slightly altering some story you love. I'm not saying that everything that is good is cliche, but it's easy to think of something cliche. I include myself. I have been writing out my plans for story and have realized that it was a lot like some book I had read. When you find yourself writing something cliche, you cane either drop the cliche or drop the story.
Unless the whole story is cliche, I'd recommend dropping the cliche.

Ok. Now that I have complained about a lot of things, I think I'm done. Just remember to avoid cliffhanger and cliches if you want what's best for your story.